Software Engineer [Contract]
Apr 2024 - Oct 2024
Rejoined the team from early production through the game going gold. Added a pause-world system, worked on quest systems, VO/Audio systems, gameplay objects/interactables, adaptive trigger support, and fixed large bugs in the final stages.
Associate Software Engineer
Jun 2021 - Feb 2022
Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/npc synced animations; all made it in game. Got switched onto the Creed Championship engine upgrade.
Summary
Worked on the project at two separate points in its history: first on foundational interaction tech right as the game came online, then rejoining a second time to work through production until the project went gold.
Delivered Features
- custom interaction grab points for interactable objects
- world actor synced animation with player + animation pipeline
- hand pose custom editor for VR interactable objects
- custom interaction tech including:
- aim assist system for throwable objects
- hand magnetism
- tablet interaction
- wheel interaction
- pause world system
- early xeno navigation + animation exploration
- various dialogue hooks, systemic dialogue
- narrative team pipeline cleanup, added vo hooks
- extensive bugfixing including:
- fixing crashes in packaged builds
- worked with debugger attached to PS5