Alien: Rogue Incursion

Alien: Rogue Incursion

Game Awards | VR Game of the Year Nominee

Survios


Shipped Title
UE5
C++
Quest 3/3S
PSVR2
PCVR
Gameplay
Physics
VR Interaction
Performance

Alien: Rogue Incursion is a VR and flatscreen single-player action-horror game that puts players in the world of Alien. Utilizing advanced combative xenomorphs and immersive player interactions, step into the shoes of ex-Colonial Marine Zula Hendricks as she works to expose Weyland-Yutani's blacksite experiments.



Gameplay Engineer [Contract]

Apr 2024 – Nov 2024

Rejoined the team from early production through the game going gold. Added a pause-world system, worked on quest systems, VO/audio systems, gameplay objects/interactables, adaptive trigger support, and fixed large bugs in the final stages.

Associate Software Engineer

Jun 2021 – Feb 2022

Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/NPC synced animations; all made it in game. Then moved onto the Creed: Rise to Glory - Championship Edition engine upgrade.

Overview

I worked on the project at two separate points in its history. In my first round with the company, I worked on foundational interaction tech in pre-production, building a version two of the VR interaction systems based on the company's extensive VR catalog. I worked alongside lead engineer and CTO Alex Silkin. When I rejoined, the project was in core production heading toward gold. I implemented critical cinematic moments, finished core interactables, built the pause world system and ensured it was compatible with all existing systems, and handled large-scale bugfixing for cutscenes and custom interactions. The game went on to a VR Game of the Year nomination at The Game Awards 2025.

Experience Highlights