Gameplay Engineer [Contract]
Apr 2024 – Nov 2024
Rejoined the team from early production through the game going gold. Added a pause-world system, worked on quest systems, VO/audio systems, gameplay objects/interactables, adaptive trigger support, and fixed large bugs in the final stages.
Associate Software Engineer
Jun 2021 – Feb 2022
Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/NPC synced animations; all made it in game. Then moved onto the Creed: Rise to Glory - Championship Edition engine upgrade.
Overview
I worked on the project at two separate points in its history. In my first round with the company, I worked on foundational interaction tech in pre-production, building a version two of the VR interaction systems based on the company's extensive VR catalog. I worked alongside lead engineer and CTO Alex Silkin. When I rejoined, the project was in core production heading toward gold. I implemented critical cinematic moments, finished core interactables, built the pause world system and ensured it was compatible with all existing systems, and handled large-scale bugfixing for cutscenes and custom interactions. The game went on to a VR Game of the Year nomination at The Game Awards 2025.
Experience Highlights
- Integrated custom interaction grab points for interactable objects like the rifle and wheel
- Implemented world actor synced animation with player and animation pipeline
- Created hand pose custom editor for VR interactable objects
- Developed custom interaction tech including:
- Aim assist system for throwable objects
- Hand magnetism
- Tablet interaction
- Wheel interaction
- Integrated pause world system and ensured compatibility with all existing systems.
- Worked on early xenomorph navigation and animation exploration
- Implemented various dialogue hooks and systemic dialogue systems
- Narrative team pipeline cleanup, added VO hooks
- Extensive bugfixing including:
- Fixing crashes in packaged builds
- Worked with debugger attached to PS5