Skyscraper

Skyscraper


Radiant
GSC
Steam Workshop
Level Design

A custom zombies map for Black Ops 3 Zombies.
Skyscraper was a three-month project using Radiant, the Call of Duty Development Tools.
With over 1800 visitors and 600 downloads on zero advertising, I say it was a successful first map release!



Aug 2016 – Apr 2017

Developed entire map in a three-month burst utilizing many community made scripts and expansions past the stock Black Ops toolset, then shipped post-release updates through spring 2017.

Overview

Skyscraper is a small-sized custom zombies map. It is meant to keep the old vibes that Treyarch has created in the past with a set scene and location but doesn't get too advanced with its mechanics.

The main focus when I started this map was to get advanced spawns that utilized traversals well. I worked hard to mask all zombie spawns and to have clean, somewhat complex traversal support for the zombies.

Features

Perks

The layout of the map is currently the strongest part, however weapon and perk choice are questionable.