user experience is everything

Jake Rose

Jake Rose



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Experience

5+ years Unreal Engine experience. Multiple shipped titles.

Gameplay Engineer

Indie Horror Project (Unannounced)

Unreal
C++
Gameplay
Prototype

Unreal Engineer [Contract]
Apr 2026
-
Now

Contract role working for a known designer and a publishing company in the greenlight phase. Indie horror. Small team.
Hopefully more info soon!

Persona Platform ( Bella Bot )

Persona AI ( Acquired by Luma AI )

Working with industry game veterans and leading AI experts on a cutting-edge conversational audio/visual agent. Rapid AI state navigation with a deeply animated avatar, all to make it organic and natural to engage with. Rendering was pixel streamed to devices using AWS GPU Linux boxes, all seamless to the user.

AI
UE5
C++
Python
Networking
Startup

Unreal Engineer [Contract]
Nov 2024
-
Jan 2026

1/3 of Unreal engineers on project. Led the charge on critical features such as pixel streaming, devops, automation, deployment, and embedded chromium. Played critical roles in turn-based behavioral networking systems, UI, audio processing, lipsync, and iterating on agent alignment.
Helped lead company toward acquisition by Luma AI.

Alien: Rogue Incursion

Game Awards | VR Game of the Year Nominee

Survios

Alien: Rogue Incursion is a VR + Flatscreen single-player action-horror game that puts players in the world of Alien. Utilizing advanced combative xenomorphs and immersive player interactions, step into the shoes of ex-Colonial Marine Zula Hendricks as she works to expose Wayland-Yutani's blacksite experiments.

Shipped Title
UE5
VR
C++
Quest 3
PSVR2

Software Engineer [Contract]
Apr 2024
-
Oct 2024

Rejoined the team from early production through the game going gold. Added a pause-world system, worked on quest systems, VO/Audio systems, gameplay objects/interactables, adaptive trigger support, and fixed large bugs in the final stages.

Cancelled FPS Title

Deviation Games

Sci-Fi Multiplayer FPS with AAA quality led by ex-Treyarch Zombies team. In partnership with PlayStation.

AAA
Multiplayer
FPS
UE5
C++
PS5
PC

Gameplay Engineer
Sept 2022
-
Mar 2024

Worked on the weapons and player mechanics team during our CCC hardening up to vertical slice with our pod carrying a large amount of production momentum. Prior to that worked on metagame UI systems, as well as R&D enemy AI technology.
Went down with the company closure.

Creed: Rise To Glory
Championship Edition

Quest Store Top Seller

Survios

A port of one of the most played VR games of all time. Train under Rocky Balboa, boxing up the ranks to establish your legacy.
Now on Quest 2/3 and PSVR2.

Shipped Title
UE5
VR
C++
Quest 2
PSVR2

Associate Software Engineer
Feb 2022
-
Sept 2022

Ported original game from heavily modified UE4 to UE5, including switching physics engines from PhysX to Chaos. Worked on updated statistics system.

Alien: Rogue Incursion

Game Awards | VR Game of the Year Nominee

Survios

Associate Software Engineer
Jun 2021
-
Feb 2022

Worked in pre-production on foundation VR Interaction systems such as hand magnetism, hand animations, grab points, aim-assist, and player/npc synced animations; all made it in game. Got switched onto the Creed Championship engine upgrade.

These are my large-team, Steam-released college projects.

Junkpunk Arena

Champlain College

Create the robot of destruction you have been dreaming about, then throw it in the destruction arena. Build it up, Tear it down!

Steam Release
Student Project
Unity
C#
Mirror Networking

Lead Engineer / Network Engineer
Oct 2020
-
May 2021

Made game network stable from it being non-networked as we entered production, Managed three other programmers while maintaining our netcode stability and overall handling large chunks of gameplay implementation. Handled Steamworks webpage and uploading game using SteamTools.

Five Finger Gunslinger

Champlain College

A third-person, online, arena-battle game where players compete against their friends to become the most popular kid in the west. Battle evil cactus-bandits and pelt your opponents with water balloons as you struggle for suburban supremacy!

Steam Release
Student Project
Unity
C#
Photon Networking

Lead Engineer / Network Engineer
Feb 2020
-
Aug 2020

Ensured that we had very consistent and stable netcode as well as working on much of the gameplay and core systems. One of two engineers, acted as Lead. Handled Steamworks webpage and uploading game using SteamTools.

These are some of my core publicly released and documented homebrew engineering projects.

Projects here are not small experiments on my GitHub; these are shipped products actively accessible for you to try today, all of which are free.

bytejake storefront

bytejake llc

Self launch of my new company website and storefront! Full self-made storefront option with a focus on portability, being lightweight, and ensuring user experience and safety. Made to support the launch of my new app samplore as well as future apps.
Visit bytejake.com to check out more!

HTML + CSS
React
NodeJS
AI Assisted Development

Jan 2026
-
Now

Sole developer with a keep-it-simple-stupid mindset. Strong focus on ensuring user safety to a great degree and good hygiene. AI-assisted w/ React.

samplore

bytejake llc

the sample explorer.
A new way to organize and search your sample library. visualize, preview, and try out new sounds with ease and speed.
See website for full feature set and sales pitch!

Audio
C++
JUCE
UI
Performance
Multithreading
AI Assisted Development

Nov 2025
-
July 2026

Revitalized app with AI assisted frameworks. Fully realized all critical systems. Developed app into a finished state, with it being a polished, bug free, smooth experience. Created optional premium purchase featureset.

Jun 2021
-
Feb 2022

Created full JUCE MVP version, with custom waveform rendering and much of the overall framework established. Tag and searching also working.

May 2019
-
Sept 2019

Developed core prototype and main inspiration over summer break before college.

daplore

bytejake llc

the digital audio project explorer.
a nice companion to samplore! supports all the major daws, gives a nice breakdown of each project and various audio track names to help dig through large project stacks easier.

HTML + CSS
Audio
UI
React
Tauri
AI Assisted Development

Apr 2026
-
Jun 2026

Brought back concept, revitalized with AI and gave support to all major DAWs.

Jun 2019
-
Aug 2019

Developed core breakdown tool for Ableton files. Developed prototype to prove out concept.

Eclipse OS

open source, clean code for addressable led patterns

A lighting framework to bring a shader designer ecosystem into microcontrollers using a keyframe and generator based system design. Iterated and expanded code while developing devices for multiple events.

C++
Arduino
LED Animation
IO
Screen
Interactive

Jan 2024
-
May 2025

Developed foundational procedural color framework with focus on maximum flexibility in regards to performance choices (as these are RP2040 chips), while still having so many critically useful features in led pattern creation such as layer blending, generators, state machines, and good interfaces for your custom logic to sit on top of.

Personal Website

Yes... this site. A modularly built, data driven website that uses static site generation to allow me to keep this page updated consistently with minimal work from myself.

HTML + CSS
Javascript
11ty

Mar 2023
-
July 2023

Developed core 11ty structure and initial deployment of website. made to have a flexible content pipeline so I could deploy without needing to type paragraphs and long term markdown context in a HTML format.

Skyscraper

A custom zombies map for Black Ops 3 Zombies.
Skyscraper was a three-month project using Radiant, the Call of Duty Development Tools.
With over 500 downloads and zero advertising, I say it was a successful first map release!

Radiant
GSC (Custom C Based Language)
Steam Workshop
Level Design

Aug 2016
-
Apr 2017

Developed entire app utilizing many community made scripts and expansions past the stock Black Ops toolset.

One of my larger hobbies has been working on hardware made for art festivals.

Unique LED patterns, experiences, and interactive pieces. Many portable and shockingly... power efficient!

As many of these projects were made to look like they're from another world, I took to calling them relics.

All these projects utilize EclipseOS or are precursors made in the spirit of EclipseOS.